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Friday, March 25, 2011
Portfolio Class with Alex Alvarez: Project 5
Based on this concept by Dmitry Popov.
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Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.
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Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.
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Portfolio Class with Alex Alvarez: Project 4
Based on this concept by Tham Hoi Mun
Did this character at game-res to meet the requirements of Mark DeDecker's Character for Games class as well. I had a great time sculpting in ZBrush, feels like I'm finally getting the hang of it. I'm pretty happy with how it came out and had a lot of fun both texturing and using Marmoset to render it.
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Portfolio Class with Alex Alvarez: Project 3
Based on this concept by Sam Brown.
I had a lot of fun working on this one and I think it came out pretty well. Plan on adding a little more grunge to the textures.
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Portfolio Class with Alex Alvarez: Project 2
Based on this concept by Dmitry Popov.
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Here's a turntable I did for LookDev class with James Battersby.
Very happy overall with how this came out. Would like to do more texture work to the interior eventualy. Here's the untextured model.
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Here's a turntable I did for LookDev class with James Battersby.
Gnomon LookDev Final: Police Aircar from Joseph Machado on Vimeo.
Very happy overall with how this came out. Would like to do more texture work to the interior eventualy. Here's the untextured model.
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Portfolio Class with Alex Alvarez: Project 1
Based on this concept by Ryan Wood.
Still a WIP. Having issues with the alpha sorting on the moustache and hair, might end up using cards instead of shave and a haircut.
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