These are images of stuff I worked on for God of War: Ascension. I had a fantastic time working at Santa Monica Studios. I met some really incredible artists and learned a ton during my time there. I'm also very impressed with and proud of how the game turned out!
I was given several tasks at the studio that ranged from multiplayer weapon polish to shader tweaks and blood decals, but I feel these images are my finest moments. Unfortunately I didn't have time to render these using the awesome shaders and engine at Sony but these came out looking pretty good in Marmoset Toolbag.
These first several images are what I spent most of my time working on. I was given a sculpt by the very talented Jim Van Den Bogart and spent the next few months breaking it into pieces (the statue is broken apart in game), adding high frequency detail, retopologizing a few levels of detail for each piece, texturing and shading. I then passed off to the environment team to use as vista elements in the Delos section of the game.
These are two examples of the texture maps used on the statue. The scale of it is massive and you get really close so each piece had it's own texture sheet at pretty high resolution.
This is the yoke that appears around Kratos' neck in the first moments of the game.
This is a weight that is chained to the ankle of the Scribe of the Hecatonchires.
This dagger belongs to Orkos and is usually seen around his waist...
as is this bottle.
This is Perseus' shield as it appears in 1981's Clash of the Titans. I was given concept art of this initially but ultimately I had to make a version that resembled the God of War II Perseus Shield.
This fruit was made for the Oracle Seeker who is killed by the Manticore. Only the apple appears in game.