Did a little more work on this, still a WIP but getting there!
Friday, March 25, 2011
Portfolio Class with Alex Alvarez: Project 5
Based on this concept by Dmitry Popov.
Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.
Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.
Portfolio Class with Alex Alvarez: Project 4
Based on this concept by Tham Hoi Mun
Did this character at game-res to meet the requirements of Mark DeDecker's Character for Games class as well. I had a great time sculpting in ZBrush, feels like I'm finally getting the hang of it. I'm pretty happy with how it came out and had a lot of fun both texturing and using Marmoset to render it.
Did this character at game-res to meet the requirements of Mark DeDecker's Character for Games class as well. I had a great time sculpting in ZBrush, feels like I'm finally getting the hang of it. I'm pretty happy with how it came out and had a lot of fun both texturing and using Marmoset to render it.
Portfolio Class with Alex Alvarez: Project 3
Based on this concept by Sam Brown.
I had a lot of fun working on this one and I think it came out pretty well. Plan on adding a little more grunge to the textures.
I had a lot of fun working on this one and I think it came out pretty well. Plan on adding a little more grunge to the textures.
Portfolio Class with Alex Alvarez: Project 2
Based on this concept by Dmitry Popov.
Here's a turntable I did for LookDev class with James Battersby.
Very happy overall with how this came out. Would like to do more texture work to the interior eventualy. Here's the untextured model.
Here's a turntable I did for LookDev class with James Battersby.
Gnomon LookDev Final: Police Aircar from Joseph Machado on Vimeo.
Very happy overall with how this came out. Would like to do more texture work to the interior eventualy. Here's the untextured model.
Portfolio Class with Alex Alvarez: Project 1
Based on this concept by Ryan Wood.
Still a WIP. Having issues with the alpha sorting on the moustache and hair, might end up using cards instead of shave and a haircut.
Still a WIP. Having issues with the alpha sorting on the moustache and hair, might end up using cards instead of shave and a haircut.
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