Thursday, February 23, 2012

Secret Outlast Commercial



This is the Secret Deodorant commercial I worked on with COPA through the holidays.  A lot of long nights and weekends, blood, sweat and tears went into it!  Modeled A LOT of objects and architectural elements with some help from Dan Edery.  Did layout on the big pile of stuff for just about a month under the tutelage of Giancarlo Lari.  Initial layout was by Paulette Harutnian.  Lookdev was by Jon Balcome and Dustin Colson.  Environmental mattes were by Giancarlo Lari and Rob Nederhorst.  Lighting and rendering was by Scott Metzger.  Not totally happy with the finished product in terms of the blending of the CG and live action, but I worked a long time on this project and it is nice to see the finished product and all the models I made for it.

Friday, February 10, 2012

Can't Sleep...

I have a bad habit of saying to myself "It's time for bed" then laying in bed watching TV for 2 hours before I fall asleep... WELL NOT TONIGHT! Here's a Batman painting... nothing too complicated, just for fun. Been so long since I painted anything...

Thursday, February 9, 2012

David Guetta - Turn Me On ft. Nicki Minaj

Had the opportunity to work on this music video with COPA. It premiered last Tuesday and it's already had over 15 million hits!






I was part of the team that modeled the robotic pieces of Nicki. Paulette Harutnian modeled the face, Mario Quan modeled the arms and Kris Fancsali modeled the legs. I modeled the spine, ribcage and mechanical innards of the torso and neck. Lookdev was done initially by Jon Balcome and the lighting and additional lookdev was done by Scott Metzger. 

Here's a behind the scenes interview with Alex Frisch, founder of COPA via FXGuide TV

Here are some beauty renders, courtesy of COPA. When I get a better handle on V-Ray I'll do some renders that better showcase my contribution. For now, enjoy!


















As promised, here's a better view of the torso.  I left the head because Paulette and I overlapped a little bit working on the neck.  Also it looks bizarre enough without arms and legs.

Wednesday, January 11, 2012

Sci-Fi Sketchstravaganza

Had an interview earlier this week during which I mentioned my sketchbooks full of spaceship doodles and they said they'd like to see some of them so I went through the past couple years of sketchbooks and scanned some choice cuts. I actually had a great time looking back, seeing what phases I went through and remembering what influenced me at the time. It's actually kind of funny how some of the sketches I did years ago can inspire me now. Anyway, enjoy!



These ones actually made me laugh. I was kind of amazed at how many times I redesigned the same ship over and over and over. Funny how different the first and last incarnations are.

Sunday, January 8, 2012

Wires!

Have an interview coming up so I wanted to post some new beauties and wires of a couple personal pieces from last year. I did some minor updates to the Batmobile but both of these still need more work, mainly in the interiors. It's been harder to find time to work on these than I expected, especially with this commercial I'm working on now. Ten hour days plus weekends! Rough! Anyway pretty happy with these renders, but this might be one of the last times I use mental ray as I've been learning vray and I'm pretty impressed with it so far!















Sunday, January 1, 2012

Happy New Year! Batman:TAS Batmobile

Decided to have some fun modeling the Batman: The Animated Series Batmobile this weekend. Still need to model the interior, UV layout and make bump maps for the headlights, tallights and tires but I'm pretty happy with the progress I've made in just two days. Total hours logged: 17