Wednesday, March 20, 2013

God of War: Ascension

These are images of stuff I worked on for God of War: Ascension.  I had a fantastic time working at Santa Monica Studios.  I met some really incredible artists and learned a ton during my time there.  I'm also very impressed with and proud of how the game turned out!  

I was given several tasks at the studio that ranged from multiplayer weapon polish to shader tweaks and blood decals, but I feel these images are my finest moments.  Unfortunately I didn't have time to render these using the awesome shaders and engine at Sony but these came out looking pretty good in Marmoset Toolbag.

These first several images are what I spent most of my time working on.  I was given a sculpt by the very talented Jim Van Den Bogart and spent the next few months breaking it into pieces (the statue is broken apart in game), adding high frequency detail, retopologizing a few levels of detail for each piece, texturing and shading.  I then passed off to the environment team to use as vista elements in the Delos section of the game.















These are two examples of the texture maps used on the statue.  The scale of it is massive and you get really close so each piece had it's own texture sheet at pretty high resolution.



This is the yoke that appears around Kratos' neck in the first moments of the game.



This is a weight that is chained to the ankle of the Scribe of the Hecatonchires.



This dagger belongs to Orkos and is usually seen around his waist...



as is this bottle.



This is Perseus' shield as it appears in 1981's Clash of the Titans.  I was given concept art of this initially but ultimately I had to make a version that resembled the God of War II Perseus Shield.




This fruit was made for the Oracle Seeker who is killed by the Manticore.  Only the apple appears in game.



Thursday, February 14, 2013

Cargo Ship WIP

Been working on this beast during my recent time off.  Kind of an idea I've been playing with in my sketchbook for a long time.  I have all the major part lines modeled out (though I will likely redo those ugly ones on the engines) but I will be adding a lot more surface detail before moving on to textures. I also have the interior blocked out and plan to model most of that out as well.   I suppose the ultimate goal is going to be to get this thing into a game engine.  It's been one of those weeks where I start modeling in the morning and before I know it it's 2am... in a good way! This will be the biggest model I've ever taken on by myself and I'm excited to see the finished product.





CNC Music Factory

As a 3D artist who loves cosplay, I recently invested in a CNC machine.  It's been really cool building stuff quickly in 3D so the machine can do all the hard work.  I haven't had too much time to mill stuff since we crunched so much at Sony this year, but here is a gallery of some of the projects I've been working on.

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Cosplay Fun

Having a steady job for the past year has afforded me the opportunity to do this stuff in my spare time.  It's been a learning experience, and sometimes frustrating and expensive, but overall I've had a blast, and I'm really happy with the results!
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