Friday, March 25, 2011

Portfolio Class with Alex Alvarez: Project 5

Based on this concept by Dmitry Popov.



Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.


Portfolio Class with Alex Alvarez: Project 4

Based on this concept by Tham Hoi Mun

Did this character at game-res to meet the requirements of Mark DeDecker's Character for Games class as well. I had a great time sculpting in ZBrush, feels like I'm finally getting the hang of it. I'm pretty happy with how it came out and had a lot of fun both texturing and using Marmoset to render it.

Portfolio Class with Alex Alvarez: Project 3

Based on this concept by Sam Brown.

I had a lot of fun working on this one and I think it came out pretty well. Plan on adding a little more grunge to the textures.

Portfolio Class with Alex Alvarez: Project 2

Based on this concept by Dmitry Popov.





Here's a turntable I did for LookDev class with James Battersby.

Gnomon LookDev Final: Police Aircar from Joseph Machado on Vimeo.



Very happy overall with how this came out. Would like to do more texture work to the interior eventualy. Here's the untextured model.



Portfolio Class with Alex Alvarez: Project 1

Based on this concept by Ryan Wood.

Still a WIP. Having issues with the alpha sorting on the moustache and hair, might end up using cards instead of shave and a haircut.

Wednesday, November 24, 2010

Hard Surface Modeling: 1956 Bel Air

Modeled this for Max Dayan's Hard Surface II class at Gnomon. Pretty happy with how it came out! It's based on my dad's car (pictured below). I still have some finishing touches to work on but it was nice to work on the texturing.





Monday, November 22, 2010

3D Texture Midterm






Textured a prop for the character I'm working on. I hope the character turns out as good if not better! Thanks to Eric Miller for the helpful critique!

Edit: Here's a quick video render of the opening blades.

Tuesday, October 5, 2010

Character Modeling Class Concepts

These are concepts I painted in preparation for Mark Dedecker's Character Modeling class.
This first one I'll work on for the actual class. The one below I'll work on on my own if time permits. We'll see how much work my other classes end up being. Both characters are re-imagined from characters I worked on in college.
It will be a couple more weeks until we actually start modeling, but I'm really looking forward to it!

Sunday, September 19, 2010

Gnomon Lighting & Rendering/Dynamics Final: Ruined tunnel



I'm really happy with how this came out. My instructors gave me great feedback and it really came a long way.

Saturday, September 11, 2010

Gnomon Match Moving and Integration Final




Now that it's all said and done, I don't think match-moving is my thing, but this project was still fun to work on and I still find it entertaining as cheesy as it is! The robot was super fun to rig and animate, I might detail him out more and use him again in the future.

Monday, September 6, 2010

Advanced Digital Painting Production Illustration part 1


I have been so happy with the results I've been getting in this class. The teacher really broke painting down into a science and for the first time in a long time I feel really confident. Color version is due Thursday so expect to see it soon!

Advanced Digital Painting Environment: Color Version

Pretty happy with how this turned out! Makes me want to do more environments!

Thursday, August 19, 2010

Advanced Digital Painting Environment

I'm really happy with how this came out and Hugo seemed really impressed with it. I blocked out a basic model and painted over it, used a few photos for texture and viola!I really love the cinematic feel of it. I'm looking forward to doing more paintings using this technique!

Thursday, August 12, 2010

In Class Eradicator Supes

PROBABLY should have been paying attention... but I was on a roll!For the record, my favorite Superman Costume (alright the goggles were silly...) Can't wait til it arrives!