

Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.




Did this character at game-res to meet the requirements of Mark DeDecker's Character for Games class as well. I had a great time sculpting in ZBrush, feels like I'm finally getting the hang of it. I'm pretty happy with how it came out and had a lot of fun both texturing and using Marmoset to render it.
I had a lot of fun working on this one and I think it came out pretty well. Plan on adding a little more grunge to the textures.



Gnomon LookDev Final: Police Aircar from Joseph Machado on Vimeo.


Still a WIP. Having issues with the alpha sorting on the moustache and hair, might end up using cards instead of shave and a haircut.
This first one I'll work on for the actual class. The one below I'll work on on my own if time permits. We'll see how much work my other classes end up being. Both characters are re-imagined from characters I worked on in college.
It will be a couple more weeks until we actually start modeling, but I'm really looking forward to it!