Thursday, April 28, 2011
Mach 5 Progress
After a couple of days of work on it I kind of had to put the Mach 5 on the backburner for a while to work on my reel and an art test but this is the progress I ended up making on it before I had to stop. I like it so far but... it looks so naked...
Speed Sculpts from Alex's class
Thought I had posted these already, but I guess not! Just a couple quick 2 hour sketches we did in class.
Saturday, April 2, 2011
Wheelies
I decided to take a break from reel work this weekend and do some modeling/texturing for fun. I'm going to model the Mach 5 but I've spent the past day or so making some good looking wheels just to have as an asset for future cars I might make. I started by creating the basic rim and wheel shapes, laying out UVs and modeling the tire tread. I then used XNormal to make a bump map for the tread and found this great image online while searching for tire company logos that I used to make the bump map for the side of the tire. (Apparently it came from this tutorial originally) I made a color and spec map and then brought it into maya to tune the shader. I wanted the tires to have a glossy/freshly Armor All-ed look but it doesn't show up very well in this particular lighting setup.

So here's an American rim from the Bel Air

And my WIP Mach 5 Rim.
After I was happy with the tire I modeled some basic disc brakes. The geometry is very basic so most of the work as far as detail goes it just texture.

Pretty happy with how fast I was able to get through this and the direction it's heading. I'm basing my Mach 5 off of orthos I found of a 1975 Corvette and I should have some progress up here soon!

So here's an American rim from the Bel Air

And my WIP Mach 5 Rim.
After I was happy with the tire I modeled some basic disc brakes. The geometry is very basic so most of the work as far as detail goes it just texture.

Pretty happy with how fast I was able to get through this and the direction it's heading. I'm basing my Mach 5 off of orthos I found of a 1975 Corvette and I should have some progress up here soon!
Friday, March 25, 2011
Portfolio Class with Alex Alvarez: Project 5
Based on this concept by Dmitry Popov.


Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.



Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model.

Portfolio Class with Alex Alvarez: Project 4
Based on this concept by Tham Hoi Mun
Did this character at game-res to meet the requirements of Mark DeDecker's Character for Games class as well. I had a great time sculpting in ZBrush, feels like I'm finally getting the hang of it. I'm pretty happy with how it came out and had a lot of fun both texturing and using Marmoset to render it.
Did this character at game-res to meet the requirements of Mark DeDecker's Character for Games class as well. I had a great time sculpting in ZBrush, feels like I'm finally getting the hang of it. I'm pretty happy with how it came out and had a lot of fun both texturing and using Marmoset to render it.
Portfolio Class with Alex Alvarez: Project 3
Based on this concept by Sam Brown.
I had a lot of fun working on this one and I think it came out pretty well. Plan on adding a little more grunge to the textures.
I had a lot of fun working on this one and I think it came out pretty well. Plan on adding a little more grunge to the textures.
Portfolio Class with Alex Alvarez: Project 2
Based on this concept by Dmitry Popov.



Here's a turntable I did for LookDev class with James Battersby.
Very happy overall with how this came out. Would like to do more texture work to the interior eventualy. Here's the untextured model.





Here's a turntable I did for LookDev class with James Battersby.
Gnomon LookDev Final: Police Aircar from Joseph Machado on Vimeo.
Very happy overall with how this came out. Would like to do more texture work to the interior eventualy. Here's the untextured model.


Portfolio Class with Alex Alvarez: Project 1
Based on this concept by Ryan Wood.
Still a WIP. Having issues with the alpha sorting on the moustache and hair, might end up using cards instead of shave and a haircut.
Still a WIP. Having issues with the alpha sorting on the moustache and hair, might end up using cards instead of shave and a haircut.
Wednesday, November 24, 2010
Hard Surface Modeling: 1956 Bel Air
Monday, November 22, 2010
3D Texture Midterm
Tuesday, October 5, 2010
Character Modeling Class Concepts
These are concepts I painted in preparation for Mark Dedecker's Character Modeling class.
This first one I'll work on for the actual class. The one below I'll work on on my own if time permits. We'll see how much work my other classes end up being. Both characters are re-imagined from characters I worked on in college.
It will be a couple more weeks until we actually start modeling, but I'm really looking forward to it!
This first one I'll work on for the actual class. The one below I'll work on on my own if time permits. We'll see how much work my other classes end up being. Both characters are re-imagined from characters I worked on in college.
It will be a couple more weeks until we actually start modeling, but I'm really looking forward to it!
Sunday, September 19, 2010
Gnomon Lighting & Rendering/Dynamics Final: Ruined tunnel
I'm really happy with how this came out. My instructors gave me great feedback and it really came a long way.
Saturday, September 11, 2010
Gnomon Match Moving and Integration Final
Now that it's all said and done, I don't think match-moving is my thing, but this project was still fun to work on and I still find it entertaining as cheesy as it is! The robot was super fun to rig and animate, I might detail him out more and use him again in the future.
Thursday, September 9, 2010
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