Thursday, February 23, 2012

Secret Outlast Commercial



This is the Secret Deodorant commercial I worked on with COPA through the holidays.  A lot of long nights and weekends, blood, sweat and tears went into it!  Modeled A LOT of objects and architectural elements with some help from Dan Edery.  Did layout on the big pile of stuff for just about a month under the tutelage of Giancarlo Lari.  Initial layout was by Paulette Harutnian.  Lookdev was by Jon Balcome and Dustin Colson.  Environmental mattes were by Giancarlo Lari and Rob Nederhorst.  Lighting and rendering was by Scott Metzger.  Not totally happy with the finished product in terms of the blending of the CG and live action, but I worked a long time on this project and it is nice to see the finished product and all the models I made for it.

Friday, February 10, 2012

Can't Sleep...

I have a bad habit of saying to myself "It's time for bed" then laying in bed watching TV for 2 hours before I fall asleep... WELL NOT TONIGHT! Here's a Batman painting... nothing too complicated, just for fun. Been so long since I painted anything...

Thursday, February 9, 2012

David Guetta - Turn Me On ft. Nicki Minaj

Had the opportunity to work on this music video with COPA. It premiered last Tuesday and it's already had over 15 million hits!






I was part of the team that modeled the robotic pieces of Nicki. Paulette Harutnian modeled the face, Mario Quan modeled the arms and Kris Fancsali modeled the legs. I modeled the spine, ribcage and mechanical innards of the torso and neck. Lookdev was done initially by Jon Balcome and the lighting and additional lookdev was done by Scott Metzger. 

Here's a behind the scenes interview with Alex Frisch, founder of COPA via FXGuide TV

Here are some beauty renders, courtesy of COPA. When I get a better handle on V-Ray I'll do some renders that better showcase my contribution. For now, enjoy!


















As promised, here's a better view of the torso.  I left the head because Paulette and I overlapped a little bit working on the neck.  Also it looks bizarre enough without arms and legs.

Wednesday, January 11, 2012

Sci-Fi Sketchstravaganza

Had an interview earlier this week during which I mentioned my sketchbooks full of spaceship doodles and they said they'd like to see some of them so I went through the past couple years of sketchbooks and scanned some choice cuts. I actually had a great time looking back, seeing what phases I went through and remembering what influenced me at the time. It's actually kind of funny how some of the sketches I did years ago can inspire me now. Anyway, enjoy!



These ones actually made me laugh. I was kind of amazed at how many times I redesigned the same ship over and over and over. Funny how different the first and last incarnations are.

Sunday, January 8, 2012

Wires!

Have an interview coming up so I wanted to post some new beauties and wires of a couple personal pieces from last year. I did some minor updates to the Batmobile but both of these still need more work, mainly in the interiors. It's been harder to find time to work on these than I expected, especially with this commercial I'm working on now. Ten hour days plus weekends! Rough! Anyway pretty happy with these renders, but this might be one of the last times I use mental ray as I've been learning vray and I'm pretty impressed with it so far!















Sunday, January 1, 2012

Happy New Year! Batman:TAS Batmobile

Decided to have some fun modeling the Batman: The Animated Series Batmobile this weekend. Still need to model the interior, UV layout and make bump maps for the headlights, tallights and tires but I'm pretty happy with the progress I've made in just two days. Total hours logged: 17


Monday, September 5, 2011

Snoop Dogg Progress

I'm pretty happy with Snoop so far! I still think the skin looks a bit too waxy and I need to figure out how to make a shader for the diamond. I'm also not super happy with how the hair looks but I think I'm gonna step back for a few days before I come back to it.

Tuesday, August 30, 2011

Snooooooooop!

Pretty much taken the sculpt as far as I'm going to. Time to finish textures and get it into Maya for some hair and rendering!

Thursday, August 18, 2011

Snoop Dogg Progress


Here's some progress on Snoop. I did a retop and laid out UVs. The plan was to bring it into BodyPaint because I have a lot of pretty high-res photos of him but the different lighting in the pictures made huge differences in terms of color so I had to do a lot of hand painting. Also I'm gonna end up sculpting in the pore detail rather than trying to do it with a bump map. Anyway happy with my progress tonight... though he looks really weird without eyebrows and facial hair! More to come soon!

Thursday, August 4, 2011

WIPout!

My texturing freelance has lightened up this past week and I've finally had time to work on some personal stuff. Here are a couple WIPs!


I started this Snoop Dogg for fun but now I'm eager to see it to completion. I'm currently retopologizing and gonna use textures to get all that pore detail. I'll probably give him some corn rows or braids and stick him in a pimp suit for the final render.


And this is the Superman I've been working on for a while now. It's really more of a refresher on sculpting anatomy, but I kind of like where it's going. My goal now is to create a 3D version of this digital painting I did while I was in school.

Sunday, June 12, 2011

Updated BelAir Renders




Made a few textural changes and added some compositing tricks. See if you can spot the differences!

Friday, May 27, 2011

Finished Reel

Joseph "Jay" Machado 2011 ShowReel from Joseph Machado on Vimeo.


It's been a long month or so of rendering but I finally finished my reel! Pretty happy with how it came out. Thanks to all who helped me with it!

Thursday, May 19, 2011

Baby Steps

Working on little things while I render for my reel. It's taking... soooo... loooong...


I took some cues from the movie, but how can I not? More interior soon.

Sunday, May 8, 2011

Mach 5 Progress

Had a little free time today so I modeled a little more detail into the body and did some quick textures. It isn't a whole lot different than last time but I'm having a good time. I'll be working the interior next.

Thursday, April 28, 2011

Mach 5 Progress

After a couple of days of work on it I kind of had to put the Mach 5 on the backburner for a while to work on my reel and an art test but this is the progress I ended up making on it before I had to stop. I like it so far but... it looks so naked...